Len

Admin
  • Content count

    17,471
  • Joined

  • Last visited

  • Days Won

    178

Everything posted by Len

  1. Are you planning to pre-order Football Manager 2018? Well, consider pre-odering the game through FMInside.net and its partner Kinguin.net. Together we can offer you a lower price than the official Steam Store. That way you will save some cash whilst pre-ordering the game. And that is not it! Because of our affiliation with Kinguin, you support our community! Steam price: € 54,99 / £ 46,21 Kinguin Price: € 34,99 / £ 31,49 Get your pre-order by clicking the following link: Click. FMInside has been serving the Football Manager Community since 2006 and we hope to continue our work with your contribution. We would like to thank you for considering our offer. Service FMInside is not directly involved in the transaction, the delivery of game codes or technical problems. If you experience any problems with your purchase or an technical issue, please contact the Kinguin Customer Service.
  2. FMI Chit Chat 17

    Een fris en nieuw topic voor FM17
  3. 5 features we want in FM18

    Football Manager 2018 will hit the shops on November 10th this year and we are all very hyped for the new game. Obviously the game will see loads of improvements and new features. But despite the announcement of the game, no further features or new things have been released by Sports Interactive or Sega. With that in mind, we have made a list of 5 features we would love to see in FM18. 1. IMPROVED TRAINING The training module in Football Manager has been undermined for the last couple of years. You pick a global focus and are able to pick some detailed match preparation training. But that is not what we want. Although the Individual training is a good addition to the game, we want to have more influence on the training as a whole. Give us the option to create training schedules that can vary each day. We want to be able to pick fitness training on Monday, tactical training on Tuesday and a personal training day on Wednesday. 2. IMPROVED PRESS CONFERENCES Although adding press conferences into the game some years ago was a good idea, the feature has been not very popular with the players of the game. The press conference are repetitive and not fun to do. That is why a lot of you ask your assistant to do them for you. We feel SI must be able to come up with a cool new way to implement the press conferences in Football Manager. Make them more dynamic, add more questions, make answers less complicated and shorter. 3. MAKE OWNERS AND DoF RULE THE CLUB Being a Football Manager in England will often mean you have full control over the club’s transfer policy and club’s wishes. But nowadays the rise of the Director of Football and megalomaniac owners have been taking over the footballing world. We would like to see an improvement on this area of the game. As you are signed as the new manager, it would be fun to see that you don’t have any control (or less control) on the transfermarket. You ask for an attacker, the Director of Football will deliver. Although you a similar option like this is already in Football Manager, you being the one to manually alter this is not what we want. We want owner that can bring in a 100M striker only because he wants to. 4. AGENTS & MANAGERS Agents are getting a bigger role in football. Guys like Jorge Mendes or Mino Raiola can control entire markets and can bring players where they want, whenever they want. We would like to see an improvement in this area. You have a virtual agent in the game, but he plays no further role. It would be great to sign with an agent in the game, which could then affect your future. Signing with a big agency or agent will get you better offers for example. But it could also affect players signings for your team. 5. IMPROVED INTERNATIONAL MANAGEMENT One of the major flaws in Football Manager for years now has been the lack of options for the international manager. The options you have a very limited and that makes managing an international team on a World Cup or European championship not a fun thing to do. Are there any features you would like to see in Football Manager 2018? Let us know in a comment below!
  4. Site & Forum Feedback

    ANNOUNCEMENT As we have made some nice - and quicker than expected - progress on the new website, I have decided to move the launch of the new website forward. Instead of September 20th, we will be going live on August 31st. That will mean the forums will and other sections of the website will be going offline and will be replaced by new ones. For now we have opted to leave out a forum. But are currently overthinking other possibilities for some interaction between members. For the members that have been posting here for years: thank you for your contribution and I hope you will keep on following the website for Football Manager content in the future.
  5. Site & Forum Feedback
  6. Monday August 14th Miles Jacobsen, director at Sports Interactive, confirmed some Football Manager 2018 news would be inbound the next day. The Football Manager-guru confirmed in the comments below the first announcement that the news would be for the coming version, but also for the versions that will follow FM18. In this article we talk you through the announcement that was made and we will update the article like some sort of timeline as new features and news will be released towards the release later this year. 15/08 8:15PM SYSTEM REQUIREMENTS The following are the minimum system requirements your computer needs in order to run Football Manager 2018 and/or Football Manager Touch 2018. For a smoother gaming experience, better specs are recommended. WINDOWS Operating Systems (64-bit or 32-bit): Windows Vista (SP2) Windows 7 (SP1) Windows 8/8.1 Windows 10 (1703/Creators Update) Processor: Intel Pentium 4, Intel Core or AMD Athlon 2.2 GHz or higher Memory: 2 GB RAM Graphics: Intel GMA X4500 NVIDIA GeForce 9600M GT AMD/ATI Mobility Radeon HD 3650 256MB VRAM DirectX: Version 9.0c or higher Storage 7 GB available space MAC OS X OS: 10.8.5, 10.9.5, 10.10.5, 10.11.6, 10.12.5, 10.13 – 64-bit Processor: Intel Core 2 – 1.8 GHz + Memory: 2 GB RAM Graphics: Intel GMA X4500, NVIDIA GeForce 9600M GT or AMD/ATI Mobility Radeon HD 3650 – 256MB VRAM Storage: 7 GB available space Additional Notes: OpenGL: 2.1 STEAMOS + LINUX OS: SteamOS, Ubuntu 14.04.5 LTS – 64-bit Processor: Intel Pentium 4, Intel Core or AMD Athlon – 2.2 GHz + Memory: 2 GB RAM Graphics: Intel HD Graphics 3000/4000, NVIDIA GeForce 9600M GT or AMD/ATI Mobility Radeon HD 3650 – 256MB VRAM Storage: 7 GB available space Additional Notes: OpenGL: 2.1 15/08 03:00 PM FM18 WILL RELEASE ON NOVEMBER 10TH 2017 The official website states: Anyone who pre-purchases Football Manager 2018 (for Windows, macOS or Linux) through a SEGA approved digital retailer will be able to start pre-season at least two weeks prior to the official street date through a fully-playable Beta version. Single player careers started in the Beta can be also continued in the full game. In addition, fans who pre-purchase Football Manager 2018 before Monday, October 9th and have Football Manager 2017 in their Steam Library will receive a 'Contract Extension Bonus' discount of 25% off their purchase via Steam or the SEGA Store. The first details of new features and upgrades in Football Manager 2018 will be revealed in late September. 15/08 09:00 AM ANNOUNCEMENT CONFIRMED FOR 03:00 PM Miles has confirmed on Twitter that the FM18 announcement will be released at 03:00 PM.
  7. Version 1.0.0

    336 downloads

    PREMIER LEAGUE 2017/2018 KITPACK BY: requestakit DOWNLOAD & INSTALLATION INSTRUCTIONS: STEP 1 Download the .zip archive and use a tool such as 7-zip for Windows or The Unarchiver for MacOSX to extract the folders. STEP 2 Copy those folders to: \Documents\Sports Interactive\Football Manager 2017\graphics\kits\ Create folders "graphics" and "kits" if they don't exist already. STEP 3 Run Football Manager 2017 and go to: Preferences > Interface Make sure that you tick the check box on the page called 'Reload skin when confirming changes in Preferences' and un-tick then box saying 'Use caching to decrease page loading times'. Hit Confirm. There should be a box that pops up saying 'loading image data for the new skin'. Once this is done your graphics should be working within the game.
  8. FMInside Summer Data Update

    Please give us a bit more feedback than this. We are aware that the update gives an error regarding the Dutch league if you have older versions of the download in your editor folder. There is an easy fix for that; remove all old fminside data updates. After that, restart the game and start a new save. You will have no troubles then.
  9. Version 17/08/2017

    4,896 downloads

    FMINSIDE SUMMER UPDATE - LATEST VERSION: 17/08/17 MADE BY: RICHARD Fed up with playing the old season in Football Manager 2017? Well then you will like this! This FMInside Data Update will take your game into the future and into the next 2017/2018 season! We have edited all leagues and made sure all promotions, relegation's and European tickets are correct for the new season! And that is not it! We have completed a ALL transfers! INSTALL INSTRUCTIONS - Download file - place file directly in your editor data folder: D:\Users\User\Documents\Sports Interactive\Football Manager 2017\editor data - Start fm17 and start a new save - Make sure to select the FMInside Database before choosing nations
  10. FMInside Summer Data Update

    What is the error you are getting? Do you use version 17.3?
  11. The use of three centre backs has been a controversial move used by many managers in football leading their virtual counterparts to recreate their tactics on Football Manager. When looking at a teamsheet which has an extra defensive player it reads as a preventive choice however, if deployed right, it adds more attacking intent, allowing other players to have a higher attacking input. Here are just a few ways to get the best out of playing three central defenders. COMBINATIONS Like every great centre back pairing the defenders must complement each other. At least one of the defenders must be adept in distributing the ball and at least one must be dominant in the air. A Ball-Playing Defender in a defensive trio a vital part in a team’s build up play as most of his team will be in more advanced positions, e.g. the wingbacks and attacking midfielders. A centre back with high Passing, Composure, Technique and Vision will allow your team to play out from defence with ease. One tactic I like to set is telling the goalkeeper to distribute the ball specifically to the Ball-Playing Defender this reduces the risk of the defenders giving away the ball cheaply in dangerous areas. Having the Ball-Playing Defender is the middle of the three opens more passing channels for the player, increasing the chance of your team keeping hold of the ball. My Favourite Examples are Sergi Gomez from Celta Vigo, Hector Moreno from PSV and Virgil Van Dijk from Southampton. All three players have great passing stats for defenders and when starting a new save these three tend to be on my shortlist. Whilst Van Dijk is very expensive he worth every penny I found, providing consistent 7.5 plus ratings. DOMINATIING THE AIR Alongside the Ball-Playing Defender should be someone who dominates in the air, providing a presence in both boxes. This role must have high Jumping Reach, Heading, Strength and Bravery will offer both defensive and offensive prowess to your team. In the tight games where both teams are cancelling each other out, set pieces often prove to be the difference. At the end of the season goals scored or prevented by your dominant centre back could be the difference between taking the club to next tier and failing to meet objectives. Niklas Sule from Hoffenheim, Domagoj Vida from Dinamo Zagreb and, again, Virgil Van Dijk of Southampton are ideal candidates for this role. At the start of the save you can buy Vida for around 10 million, the only down side of this player is his ability to pick up a lot yellow and red cards. Van Dijk again makes the list as he is adept to playing either role as his stats are so well rounded and is a must of any team looking to dominate their domestic league. ROLES Every centre back has three specific roles within their playing style, Stopper, Defend and Cover. These control the defender’s positional play and how aggressive they are when closing the ball down. The way I decide which roles each defender takes on is based on the oppositions attack. If the opposing team lines up with a Target Man or someone who’s game relies on their aerial ability I tend to put my best defender in the air in the middle of the three and set his role to Stopper. This means the defender will push ahead of the defensive line and challenge the Target Man, typically Target Men lack pace therefore there is reduced risk of them turning and running past your defence. However, when the opposition line up with a quick forward who is a good dribbler switching the central defender to Cover is the best suited tactic to combat your opponents. The defender will sit a little deeper than the other centre backs allowing him to be in a better position to sweep up any balls put through or over the defence. The other counter to a fast striker is using the offside trap however this is a very risky tactic as to be effective all three centre backs must be on the same wavelength. I tend to void away from using the offside trap as I like to have control over what my players do and where they are positioned. CENTRE-BACK CONVERSION Football Manager allows the opportunity to retrain players in different positions and it is wise that you explore this avenue. When joining a team and wanting to play 3 at the back you may not have the strength in depth to field 3 centre backs every game. By retraining players as central defenders it increases the flexibility of your squad, creating new options and possibly saving you having to go out and spend in the transfer window. The best example of this is retraining full-backs as centre-backs as they have the necessary defensive attributes and added speed to play as one of the outside centre backs. Antonio Conte’s use of Cesar Azpilicueta as the right sided centre back is a good example of a manager utilising a full backs defensive capability and speed in a different position. Roma’s Danielle de Rossi is someone who has produced great performances as a central Ball-Playing Defender in my Roma save, surrounding him with fast centre backs either side making up for his declining pace. His tackling and passing stats make him a vital asset when recycling possession and building up from the back. I also found that retraining Matteo Darmain as a right sided centre back was a good move as he was not good enough to be playing at wingback and I needed cover in defence. CONTROL Playing three central defenders not only adds extra defensive stability it also allows attackers creative freedom. When deployed correctly and the players have been given time to learn the tactics it creates a fluid, yet stable shape to a team. I found in my saves that a Control mentality works best with 3 defenders as it means the team has the majority of possession reducing the amount of pressure the 3 defenders are under and allowing them to bring the ball out of defence. The central midfielders should drop deep every now and again and collect the ball from the defenders and then pass it on to the other centre back creating a triangle around the onrushing striker or strikers. The use of a defensive trio should be one of your three main tactics as it can often act as a very good plan B when perhaps results aren’t going your way or players are getting restless about their playing time. This guide has been written by Tom FM17 ESSENTIALS How to create a basic tactic How to improve your tactics
  12. A blog by Nick Turner The new season, brimming with possibilities. Watching the ‘setting up new database’ screen eager to meet my backroom team and introduce myself to my squad. Once the formalities with the chairman are over with, I attend a press conference to give the fans the chance to see me in action. A few questions in and I am quizzed on how it feels to be the manager of a club so close to my heart. I respond passionately, gushing about how much of an honour it is and how I hope to build success over the course of coming years. 7 virtual months later, football manager me is kicking his heels at the job centre. Guiding my beloved side to rock bottom of the premier league, unbalancing the books and destabilising key backroom figures in the process. I leave behind a team lacking identity, void of tactical understanding and without any hope of survival. I could feel the AI fans turning on me through social media outlets. I can imagine the computer generated me being shunned by fictional friends and family, as my tarnished reputation would leave me struggling to gain another managerial appointment. But where did it all go wrong? I have had success in the past, who could forget Colchester F.C winning back to back promotions as champions of L2 and L1, and coming within touching distance of the Premier League within four seasons. Or parachuting in for the last few weeks of the season to save Bologna from relegation, then turning them into Italian stallions at the top of Serie A. Not to mention the Valencia team that unsettled Barca and Madrid at the top of La Liga. So why couldn’t these achievements translate into success with Middlesbrough F.C? First things first, to get my excuses in early, real life Middlesbrough finished the season in 19th position, with a meagre 27 goals to show for the full campaign, so relegation looks par for the course for this group of players. Also as this save was pre-January, in the real world an extra £15 million was made available to the manager during the winter transfer window to aid the survival battle. I had no such luxury. However, after some analysis I have put this failure down to some crucial factors; TEAM SELECTION This is my favourite team, so I should know the players and what they are good at right? To some extent this is true, but my view of the team’s ability is obscured by fond memories and emotional ties. Of course, Gaston Ramirez is good enough to build a team around, isn’t he? Remember that goal he scored against Bournemouth earlier this season? I was wrong. So what if Olympic Marseille have offered £10 million for Christian Stuani, a player who doesn’t feature in my first team plans, he scored the goal to get us promoted last year and he could prove to be useful again. Wrong. I should have drove him to France myself. Victor Valdes is a Spanish legend who arrived at Middlesbrough earlier this season attempting to rebuild his career after serious injury and a stay in Manchester that he will be eager to forget. I ignored my scouting and coaching team, who told me that at this point Valdes was only good enough to be a championship goalkeeper, they must be wrong, the man used to play for Barcelona! I stripped injured Grant Leadbitter of the captaincy and promptly handed the armband to Valdes. His winner’s mentality would keep his performance levels at the very peak of his abilities and his leadership attributes would light the way for other players to follow suit. Wrong. The players in the squad as a collective were not good enough, however as they are my heroes I couldn’t see this until it was too late. I hoped some tactical tweaks would bridge the difference between AI results and the real world, letting the ascension up the table begin. Wrong again. My initial team meeting was not a success in that I believed we could make a genuine push for the top half, whilst my players felt that staying in the league would be a great achievement. I watched the morale go downhill as I blamed the squad for being unambitious. Even my new captain Valdes deserted me. I’d like to think Leadbitter was begging the lads to go with my vision, but he was probably to smug by this point. Strong analysis of the playing squad is crucial to any success in FM. I had pre-determined before the game began what my starting line-up was. By not using the data available to me and going on gut instinct, I left myself open to failure. TACTICS I wanted free-flowing expansive football that entertained the fans. I wanted to dominate possession and score goals. I wanted to be tight at the back whilst giving my players the creative freedom to express themselves and do the unexpected. I forgot that whilst Boro were my heroes, they were not Barcelona. Teams at the bottom of the premier league generally do not play to entertain, they play to survive. My outdated 4-2-3-1 Wide was ineffective. I slotted players into positions that they were not suited to in order to get them on the teamsheet. The tactics I began with were not suited to my players ability. For example, we were not good passers of the ball, this was highlighted in the very first team report I looked at. I ignored it and attempted to play tiki-taka football. We played wide which left big gaps to be exploited. I took this risk as I felt we would create more chances this way, despite the club having a shortage of capable wingers. Time and time again more resolute teams easily dealt with our threat, biding their time and taking the opportunity to sore when it eventually came. To many close calls. To many 1-1 draws. To many 1-0 defeats. By the time I started to change my tactics they were either half-baked ideas tested for 20 minutes or a contradiction of existing instructions that were still in place (Pass into space-Retain possession). This meant the players were unclear on what was expected of them, playing in a shape which did not suit them, in roles they were unfamiliar with. TRANSFERS This was the final killer blow. The budget was reasonably limited so making the right decisions on who to sign was critical. Below are some of the main signings. Deivid (BPD) Mark Little (FB) Javier Eraso (BBM) Kuki (W) Guido Burgstaller (RMD) Lewis Grabban (AF) The main area we needed some real quality to play the system I wanted were the wings. We signed 18-year-old Kuki, but he wasn’t yet ready to influence the Premier League season. Guido Burgstaller was a good, versatile option and did fairly well but he wasn’t a major improvement on what we already had, and mainly ended up being pushed around the team to cover for injuries. Grabban only featured for the under 23s. I bought him as a backup and to put some pressure on the first team. He was not good enough to displace Alvaro Negredo even on his worst day. I had bought him for well under £300,000 and I was still ripped off. Mark Little is an attacking right back from Bristol City, he is cheap and easy to get hold of. I sign him nearly every save I have (aside from top teams) as he provides good cover and always plays well beyond his ability providing you play to his strengths. That being said, he is not the man to build a PL team around. Javier Eraso was a slight improvement on what we already had in the centre of the park, as a box to box midfielder he chipped in with goals and was a consistent performer. However, we already had four players for this position before his arrival so this signing wasn’t necessary. Deivid was a versatile option who could play as a ball playing CB or a ball winning defensive midfielder. He was about on par with what we already had, but his versatility came in useful and he did relatively well. I did buy other players, who were then sent immediately back out on loan, and a lot of 18-19 youth prospects were brought in, with these players expected to be my ready-made first team in five years’ time. I barely made it past 5 months. The keeper situation should also have been resolved. Boro have three keepers (Valdes, Guzan and Dimi) on the books in FM17 and two others out on loan, however none of them are really stand out Premier League players, and in a newly promoted team this became a big problem in the struggle to survive. This was an average team. However, they had a deep squad with plenty of cover for positions, and maybe with 3 players of real quality coming in, would have stood a better chance against relegation. Had I sold Stuani for £10 million, combined with my transfer budget and any deadwood I could shift, this would represent a sizable kitty to reinvest in quality players. I also didn’t want to spend money on a fantastic playmaker for example, as this would displace one of my favourite players from the fold. TO SUMMARISE I kept players who weren’t good enough in the line-up when they weren’t performing because I liked them in real life. I played a system that didn’t fit these players as I had an idealistic view of how I would like Middlesbrough to play. I created rifts in the team by stripping Leadbitter of the captaincy, then challenging the team to achieve beyond their means (this also had implications with the board). My transfers only sought to take up a large chunk of our budget without actually improving the squad, we had plenty of additions, but not which improved the team or really filled the positions we needed. This also left us no room to manoeuvre in January to make any improvements, and the board were not confident enough to back me by that point. I have learned my lesson. There is no sentiment in football. You are judged on results not intentions. Your team is judged on how they play and not how you would like them to play. The difference between managing a team in which you know nothing about and the one you love is that you are required to use the data FM provides to make your decisions, and you’re not affected by leaving out your favourite players when they don’t produce the goods. You can afford to be cut throat and make the calls you believe to be right. You are free to play how it is needed to win, even if it goes against your clubs’ values. For this reason, I don’t recommend playing as the club you support, no matter how tempting. From now on, I will secretly watch Boro’s progress from afar, in whichever league or country I wind up in. After all, we are the managers, not the fans.
  13. The summer break in international football is here and clubs and fans are currently awaiting the next season. You can say the same about Football Manager and its players. The game was released back in November and you have been playing the game for hours and hours until you are at a point where you have seen it all and are totally fed up with it. Needless to say: you are in a Football Manager slump my friend. And this article will show you how to get out of that slump, or at least what I usually do when I don’t feel like playing anymore. Tip 1: Watch videos of elusive games and finals One thing that always gets me hyped of to play Football Manager or FIFA is watching games from the past. Games like the 1999 Champions League final between Manchester United and Bayern Munich, or the Dutch national side reaching the final at the 2010 World Cup. Watching videos like that on YouTube always gets me hyped up again to get back into playing and achieve great things too. Tip 2: Go check out Blogs and FM-related video’s The Football Manager community has some amazing bloggers and video creators and those guys can get me pumped about FM every time I read a new episode of their story, watch a video about a cool game or follow the results somebody has been getting through a Twitter profile. To be honest: I am sometimes a bit jealous of these guys with their determination to keep on going and keep on playing the game for the entire year. Tip 3: Look back at old games you played Remember that one game from Football Manager 2010, 2012 or even 2008? For those of you who have been playing the game for a long time, there will always be that one game or that one player you still think about when looking back at your Football Manager history. For me it was one of my first Journeyman games I played in the game. FM12, starting unemployed and making my way up the ranks, passing through clubs like Nike from Sweden, Freamunde from Portugal, Boca Juniors from Argentina, FC Twente from Holland and ending at Manchester United and Borussia Dortmund. I finished that game with winning the Champions League and a month later winning the World cup with Brazil. If I think back about that game I still get goosebumps. What a game that was, what a career I had! Tip 4: Write about your performances Ok, we aren’t all writers like Stephen King, but writing down your performances in a blog or on a forum could give you that extra boost. Reactions from people, rising views could be the motivation you need to get back into the game. Tip 5: Get out of that comfort zone! People tend to pick clubs and games from leagues they know, or even their favorite clubs. But we can all agree that doing the same thing over and over again becomes boring as hell. So why don’t you pick a game or club you wouldn’t normally pick. Try a game in Asia or the Major League in the USA. Get to know different rules, buy different players and win different trophies. Or for the die-hards: try playing a journeyman save! Starting unemployed without any badges will get you to manage clubs in countries you never thought they even played football in! You can download a wide range of leagues in our Download section to expand the database and discover new leagues. You could also give Lower League Management a go. Nothing works better for a new challenge then to go down the ladder and to create a dynasty! LLM differs very much from managing in the top leagues. Money is much more important and you will need to rely on your own judging abilities as your scouts and other members of the backroom staff are mostly crap. Read our Ultimate Lower League Management Guide to get started today! Tip 6: Try a challenge! Just like we said in tip 5; playing the same game over and over again will get you bored with the game. A great way to get you firing again is taking up a challenge. The Sir Alex Ferguson Challenge, the Pentagon Challenge, the Youth Challenge or the Alphabet challenge are just a few of many cool challenges you could be trying to get back into the game. We have a few challenges lined up for you to try: Click. Tip 7: Set specific goals Starting a new save, picking a club and playing a season is pretty much the standard everybody uses in Football Manager. But what if you set some goals for yourself to make the game more interesting? For example only buying players under the age of 20 or only players from the nation you manage in. Making it harder for yourself to play the game, could result in a more challenging and more interesting game. We truly hope this article we get you back into Football Manager 2017. What do you do to end a slump in Football Manager? We would love to get some feedback from you guys!
  14. Top 70 Brexit-Proof Players

    The United Kingdom will be leaving the European Union in the future and that could have some effect on Football Manager. While the real-world implications of 'Brexit' remain unclear for the football world, Sports Interactive has jumped in, creating multiple possible scenarios in Football Manager 2017. According to Miles Jacobson (director at SI Games and one of the founding fathers of Football Manager) there are three main scenarios for Brexit in your game, but the finer details within these three main choices can vary as well. In some saves Scotland will leave the UK, in others multiple countries may decide to leave. The type of Brexit you will get will be different in every save you play, but here are the three main scenarios: SOFT BREXIT If you are lucky enough, the United Kingdom will leave the European Union without any changes to the Work Permit system. This means players from the European Union can be signed without applying for a Work Permit, while players from outside the European Union would still need to go through the application process. MILD BREXIT Footballers are granted the same special exemptions that are currently given to ‘entertainers’. This means it is easier for them to obtain work permits than other people, and it will not have a huge impact on movement from players in the European Union. HARD BREXIT The hardest possible option for your game is a Brexit where similar rules to those which currently apply to non-EU players are adopted for all non-United Kingdom players. That means that a German, French or Spanish player will have to meet the same requirements as a player from Brazil or Argentina to be allowed to play in the United Kingdom. BREXIT-PROOF PLAYERS Lucky for you, FMInside.net has been searching the database of Football Manager 2017 and has come up with a list full of Brexit-proof players. So, if you're getting anxious about a possibly more severe Brexit outcome, you could lower the risk by signing some of the players on this list. To create the list we have selected only the best available players under the age of 23. These players all have a Potential Ability of at least 150 or -8 and higher. The players on this list all have the potential to become World Class and some of them are already considered to be World Class. So, if you want to create an unbeatable team full of players from the UK, this is the list to use as your shortlist! * Players marked with a * have been added to our Player Database. Click their names to see their development over 10 years in FM17. Name Club Age Position Jordon Ibe AFC Bournemouth 20 M (R), AM (RL) Lewis Cook * AFC Bournemouth 19 DM, M (C) Tyrone Mings AFC Bournemouth 23 D (L) Calum Chambers Arsenal 21 D (RC) Alex Oxlade-Chamberlain Arsenal 22 AM (RL) Reiss Nelson * Arsenal 16 AM (RL) Andre Green Aston Villa 18 M (L), AM (RL) Jack Grealish Aston Villa 20 M (RL), AM (RLC) Joe Rankin-Costello Blackburn Rovers 17 D (RC), M/AM (RLC) Rico Henry Brentford 19 D/WB (L) Keiran Tierney Celtic 19 D (L) Lewis Baker Chelsea 21 DM, M (C), AM (RLC) Ruben Loftus-Cheek Chelsea 20 DM, M/AM (C) Tammy Abraham Chelsea 18 AM (R), ST (C) Trevoh Chalobah * Chelsea 17 D (RLC), WB (RL) Dujon Sterling Chelsea 16 D (RC), WB/M/AM (R) Dominic Solanke Chelsea 18 AM (RL), ST (C) Jay Dasilva Chelsea 18 D/AM (L) Nathaniel Chalobah * Chelsea 21 D (C), DM, M (C) Will Hughes * Derby County 21 DM, M/AM (C) Brendan Galloway Everton 20 D (LC), DM Ross Barkley * Everton 22 M/AM (C) Ryan Sessegnon Fulham 16 D/M/AM (L) Jordan Williams Huddersfield Town 16 D (RLC) Andrew Robertson Hull City 22 D/WB (L) Teddy Bishop Ipswich Town 20 M (C) Andre Dozzell Ipswich Town 17 M / AM (C) Ben Chilwell Leicester City 19 D (LC), WB (L) Demarai Gray Leicester City 20 M/AM (RL) Andre Wisdom Liverpool 23 D (RC) Sheyi Ojo Liverpool 19 M (L), AM (RL) Cameron Brannagan Liverpool 20 M/AM (C) Ryan Kent Liverpool 19 M (RL), AM (RLC) Adam Phillips Liverpool 18 DM, M/AM (C) Trent Alexander-Arnold Liverpool 17 D/WB (R), DM, M (RC) Joe Gomez Liverpool 19 D (RLC) Ben Woodburn * Liverpool 16 AM (RL), ST (C) Danny Ward Liverpool 23 GK Jon Flanagan Liverpool 23 D (RL) Patrick Roberts Manchester City 19 M (RL ), AM (RLC) Jadon Sancho Manchester City 16 M (L ), AM (LC), ST (C) Tosin Adarabioyo Manchester City 18 D (C) Phil Foden Manchester City 16 AM (RLC) Ian Carlo Poveda Manchester City 16 AM (C) Raheem Sterling * Manchester City 21 M (L), AM (RLC), ST (C) John Stones * Manchester City 22 D (RC) Angel Gomes * Manchester United 15 M (RL), AM (RLC) Callum Gribbin Manchester United 17 M (C), AM (RC) Ro-Shaun Williams Manchester United 17 D (C) Cameron Borthwick-Jackson Manchester United 19 D (LC) Marcus Rashford Manchester United 18 AM (L), ST (C) James Wilson Manchester United 20 ST (C) Luke Shaw * Manchester United 21 D/WB (L) Jesse Lingard * Manchester United 23 M (RL), AM (RLC) Harry Chapman Middlesbrough 18 M (RL), AM (RLC), ST (C) Jordan Rossiter Rangers 19 DM, M (C) Oliver Burke RB Leipzig 19 DM, M (C) Joe Wildsmith Sheffield Wednesday 20 GK Matthew Targett Southampton 20 D/WB (L) Callum Slattery Southampton 17 M (C) Harrison Reed Southampton 21 DM, M (C) James Ward-Prowse Southampton 21 M/ AM (RC) Nathan Redmond Southampton 22 M/AM (RL), ST (C) Jack Butland Stoke City 23 GK Jordan Pickford Sunderland 22 GK Joshua Onomah Tottenham Hotspur 19 M/AM (C) Marcus Edwards Tottenham Hotspur 17 AM (RLC) Kyle Walker-Peters Tottenham Hotspur 19 D (RL) Ben Davies Tottenham Hotspur 23 D (L) Dele Alli * Tottenham Hotspur 20 M/AM (C) Eric Dier * Tottenham Hotspur 22 D (RC), DM, M (C) Harry Kane * Tottenham Hotspur 23 ST (C) Dennon Lewis Watford 19 WB/M/AM (R), ST (C) Tommie Hoban Watford 22 D (LC) Jonathan Leko West Bromwich Albion 17 AM (RL), ST (C) Tyler Roberts West Bromwich Albion 17 AM (RL), ST (C) Saido Berahino West Bromwich Albion 22 M (R), AM (RC), ST (C) Reece Oxford West Ham United 17 D (C), DM
  15. The Football Manager Community is one of the largest Gaming Communites in the world, with thousands of FM-Fans creating custom items. The game itself is released in a pretty basic form, mostly because of licensing issues. But through the amazing community the game can be altered in a spectacular way, making it more realistic and much more fun to play. In this guide we hope to assist you in the moment right after you have installed Football Manager 2016. Which steps do you have to take to add realism to your game: how to download custom graphics, how to add custom and/or new Leagues or updating the standard database. After you read this guide your are able to start a more realistic and fun to play FM16! STEP 1: INSTALL FOOTBALL MANAGER AND START THE GAME After you installed FM on your computer, it is advised to start the game at least once. This way the game will create certain folders - you will need to add custom data - on it's own. STEP 2: DELETING FAKE NAMES & APPLY REAL NAME FIX One of the things Football Manager has to deal with are licenses. This means that FM is not allowed to use the names of certain leagues, teams or players. For example: The national teams of Germany and Japan aren't playable and contain Fake Players. Luckily there is a simple work around to Fix these licensing problems in FM. These are called Real Name Fixes. You can read more about downloading and applying a Real Name Fix in FM in our Step by Step Guide. STEP 3: DOWNLOAD & ADD CUSTOM GFX After applying the Real Name Fix, you are ready for the next step: Adding Custom Graphics to FM. There are several Graphical Add-Ons you can download. The most important are: Faces Logos Kits But there are also downloads that add new balls, ad-boards or Trophies to the game. You can find a great variety of Graphical Add-Ons in our Download section. After you have made your choice which Custom Graphics you want in your game, and have downloaded them, you will have to add them to the game. You can read more about Downloading and Adding Custom Graphics to FM in our Step by Step Guide. STEP 4: DOWNLOAD A SKIN The Basic and Standard Skins that are released together with FM are pretty good looking Skins, but by downloading a Custom Skin you can give the game a make-over but also add new and improved options to the game. There are some skins that add an Instant Result Button, Changeable Backgrounds or Extra Panels that are not available in the Basic FM Skin. The best custom skins available for Football Manager can be downloaded in the Skin section of our Download area. Downloading and Installing a Skin is very easy. You can read more about Custom Skins in our Step by Step Guide. STEP 5: DOWNLOAD CUSTOM LEAGUES The Standard edition of Football Manager offers over a hundred different Leagues from all over the World. Since a few years it possible to add Custom Leagues to the game. You can add: League Expansions for Nations that are already available (for example Regional Leagues in England), New Nations to the game that aren't available in the standard game (nations like San Marino, Cyprus, Qatar, Egypt and many others), Custom and fictional Leagues to the game. We have a wide range of Custom Leagues available in our Download area. STEP 6: ADD CUSTOM DATABASE The research team at Sports Interactive always try to update as many data as they probably can, but sometimes some data gets missed by the research team. Luckily the FM-community offer a wide range of Custom Databases that can add missed transfers, new contracts, manager movements and even young talented players that weren't added to the game. Be careful though when downloading custom Databases. If you try to apply too much or multiple Databases to your game you can corrupt the game. But when applied correctly, it can make your game even more realistic. Download the official FMInside Data Update STEP 7: ADDING CUSTOM ADD ONS PART II The FM Community also offer a wide range of downloads that will offer many other add-ons to the game. There are Add-Ons that add new hairstyles for Newgens, Add realistic Player Agents or Media Sources from all around the world. You can find these Add-Ons in our Download Section. STEP 8: FM IS NOW READY TO PLAY Start the game, choose your nations & leagues and have fun!!
  16. Guide to Lower League Management

    ask scouts
  17. Have you ever played a Lower League Management Save on Football Manager? No? You have no idea what you are missing out on! Lower League Management (aka LLM) is by far the most challenging way to play the game. Managing a Premier League club or a club from Spain, Italy and or Germany is pretty much always the same. You start, buy (the same) young talents, hit the space bar and after a few years you dominate the League and win the Champions League. LLM is completely different, or as Louis van Gaal said: a different cookie!. There is no way of playing FM that is as unforgivable as LLM. But when you reach that goal, the satisfaction will be the best of all. Playing LLM is not for everybody, but for those who like a challenge and have the patience to 'get there' the hard way. In this Guide we will discuss the Basics of LLM and give you some tips and hints to help you on your way in maybe your first ever LLM-game! WHAT IS LOWER LEAGUE MANAGEMENT? Lower League Management is played all the way down the Football Ladder in Football Manager. LLM is amateur or semi-professional football. You play in the divisions where there a no big stadiums, where the pitches ain't silky smooth and where the fans are scarce. When playing LLM you are not able to pay high transfer fees or pay high wages. LLM is basically 'Back to Basic' and will require a lot of knowledge of the game. LLM is not a game you play in between other games. LLM is a way of life! RULES OF LLM To play Lower League Management you have to respect the rules of the game. One of the main rules in LLM is playing the game in a realistic way. That means you will not be able to use some options in the game. These options are available to make the life of a manager more easy, whilst a realistic Lower League Manager will not have these aids at his disposal. The Basic Rules of LLM are: Only use tactics you create on your own Your are not allowed to use the Player- or Staff Search in the game You only buy players that are found and recommended by your Scouts Only sign staff by placing an advert The Use of FM-Tools (like Genie Scout) is not allowed No Rage Quits after you lose a game or miss promotion Don't use exploits in the game (Corner Bug) Do not sign too many foreigners (For example a Full Squad of French Players on the English 8th Level) For an advanced explanation of the Basic LLM Rules we redirect you to lowerleaguemanagement.com. LLM LEAGUES Leagues that meet the requirements for a Lower League save are: Vanarama Conference North & South (England) Serie C (Italy) Segunda Division B (Spain) 3. Bundesliga (Germany) CFA (France) Derde klasse (Belgium) Serie C (Brazil) You can also start a LLM save in countires like Norway, Sweden, Indonesia, Northern-Ireland and Malaysia. It is also possible to download extra League for FM that can bring you even lower than the standard Leagues available. You can download some of these Extra Leagues in our Download Centre. Difficulty Levels There different levels of difficulty for LLM. For a Rookie LLM it is advised to start a LLM-save in England. It is a little bit easier to play in Engeland, as the financial part makes it easier to play. LLM Saves in countries like Indonesia and Northern-Ireland are more difficult. De Vanarama Leagues in England are perfect to learn about LLM LLM TIPS & TRICKS Think Ahead Because the world can change quickly in LLM you will have to Think and Plan ahead. When you are in the middle of the season you have to look ahead to the following year. What will be your level? What are your goals? What do you have to spend? Sign Players on Short Contracts This is actually part two of the tip above. In LLM your main goal is to promote to a higher division. In a higher division, you need better players. You can't sign better players, if your current squad is on long term contracts. So when you sign a player; sign him on a one year (maximum of 2 years) contract. Therefore you can easily get rid of him if the player doesn't match the needed quality. Nobody is irreplaceable! One of the Standard rules of LLM is: Everybody can be replaced! You don't have players like Messi at your disposal, so there is always a better or cheaper player available! So don't be sad that a player won't extend his contract or is unhappy; just let them go. You will find an alternative. Sign Players on Loan! What is the easiest way to improve your squad without spending money? Signing Players on Loan! Big Clubs have large Youth Squads and will be delighted to send you one or even two players for a season long Loan. And more important; clubs will not demand any compensation for it! That way you can save money on your Wage Budget! Look for Physical instead of Technical In LLM having a player with an extremely good physique is more important than having a player with 20 for Finishing. Therefore: always sign the players who have a great physique! Having Fast Strikers, Very Strong Central Defenders or a Midfielder with a great Stamina can be the difference between winning or losing. For example: A Striker that has 1 for finishing, could score 30 goals a season with high Overall Speed, only because he will be much faster than most of his opponents. See the screen below. He is crap Technically, but he is fantastic Physically. This guy could easily outrun his opponent and score a lot of goals for your team. Roam the Free Transfer Market You barely have money to keep your head above the water, so don't go spending your money on Transfer Fees. There will always be a player available on either the Free Transfer Market or on the Loan Market. Offer Trials instead of Scouting A fast and cheap way of judging a players quality is having him on trial. You do not have 40 scouts available to watch players during matches, so you have to be smart about it. Offer a player a trial for 4 weeks and have him play Friendly Matches with your Reserves (you will have to plan these). That way you will be able to judge his ability a lot quicker than through scouting the player. Look for and sign Versatile Players Because of the lack of money it is impossible to have two players for every position as a Lower League Manager. Therefore; sign Versatile Players who can play in more than one position. That way you can easily cope with a suspended or an injured player. Quality above Potential In LLM there is one thing that counts and that is (always) the Current Season. So when signing a player pay less attention to someones Potential, but look at his Current Ability. A 16 year old with a 5 star Potential could have a 1 star potential in a higher division. Cut the Youth Set Up Even clubs in the Lowest Leagues available could have a Youth Squad and Youth Facilities. Great if you want to play the game by only using Youth Players, but in any other game this will cost you money. In other words; you will want to get rid of these players as fast as possible. In some cases it is even possible to shut down your Youth Facilities. That way you can save money. Then when the time is right, you can request your Board to reinstall the Youth Set Up. Don't expect Clean Sheets Results like 6-6, 7-5 en 10-3 are very normal in LLM, so don't expect a lot of Clean Sheets. Important in LLM is that you outscore your opponents by any means necessary. Keep it Simple! Your Players lack Game Intelligence on LLM Levels. So keep your tactics simple and basic. Only use Team Instructions and leave the specific Player Instructions.
  18. Site & Forum Feedback

    Would love to add more videos, but I don't have the time for that. We are actively searching for some video contributors. We have a nice channel with more than 300 subs already.
  19. Site & Forum Feedback

    FMInside Forums will disappear on September 20th 2017 Just wanted to let you guys know that FMInside will be transferring to its new website on September 20th 2017. This is the date our licenses with Invision Power expires. I have decided not to extend the license, which means the forums will go offline from that date. For the time being I have decided not to implement a forum into the new website. For those interested, a mock-up design of the new website:
  20. The world of esports has grown on an unprecedented scale in the past decade due to, in no small part , the passionate and devoted player-base. These are the same players who built a community around their favorite teenage pastime; gaming with their friends. Together they laid the foundation for the multi-million dollar tournaments, the full-time gaming careers and the social acceptance of gaming. Esports is now regarded in many countries as a legitimate sport and with that comes all of the excitement of professional teams and online betting. We've seen what can be achieved when passionate people work together and it's no wonder then that team spirit between the players on a team is such an important factor in the outcome of the matches. In fact most of the esports titles are team-based games, usually with five-a-side. With the rise of tournaments with prize pools upwards of ten million dollars, team spirit is seen as being of up most importance. Organisations and teams take significant measures to get their players feeling as positive and motivated as possible. Fundamentally, a team with a more positive mindset and better communication is likely to do well because of the increased co-ordination and information relay in the team. There is also strong scientific evidence to support the importance of positive thinking in relation to performance and results. Many teams have established 'gaming houses', where the players in a team come together to practice their game in a room of computers, typically before a big tournament. The gaming house help the players to establish friendships and a sense of closeness that goes a long way in the team-building effort, and ultimately, to increase the overall performance of the teams. One such organisation is Cloud9, a group that boasts consistent successes in CS:GO. The team also has a coach, just as one would expect a football or basketball team to have one. Their jobs are very similar as well, they spot weaknesses, evaluate opponents, build on the strengths of the team and help develop their players physically and mentally. In some organisations the players are given diets to boost their performance and get physical activity as well as good sleep in their routine. The effectiveness of coaches for competitive teams is realized just as much in esports as they are other sports. Teams and organisations often release video interviews onto their official websites or YouTube, either with their players or coaches to gauge how the team is feeling prior to big tournaments. This can be particularly beneficial to spectators who bet on their favorite teams, as a positive team spirit can often be indicative of a confident team, or a previous winning streak. This can be helpful for spectators who have been hesitant about betting, as it can often be a safe bet if the team are feeling positive. This could especially be a very good way to profit from your CS:GO first deposit bonus which is becoming more and more prevalent across betting sites. With the growth of esports comes the natural commercialization. Betting is getting increasingly popular and there are continuously new ways to bet on games like CS:GO. Many teams and organisations now have paying sponsors who often support the players with gaming gear or beverages in exchange for their products to be advertised in similar ways other sports teams would advertise their sponsors. The commercialization of esports developed slowly and over time, years from now there may be gaming schools paid for by sponsors. A cheering crowd can be double-edged, on one hand the roars can build up a team's confidence, get their adrenaline pumping and improve their mood, but on the other hand may affect their ability to focus in some situations, such as a tense sniper show-down. Listening back to recordings of the team's chat in sound-proof booths at competitions, you can often hear when a team does something good such as winning the pistol round, because of the excitement and shouting of the players. This shows how the players themselves try to stay as positive as possible, even under intense conditions. In conclusion, as esports continues to grow increasingly competitive for team based games, team spirit and morale are crucial to in-game performance more than ever, as they help teams to stay on top of their game. This is realized to the extent that professional teams need coaches and gaming houses to fully connect with each other. As esports becomes more commercialised, perhaps more money will be put into funding for the training of players, which may reduce the frequency of roster changes, and improve their quality of life.
  21. Tips to get Work Permits

    When starting a save in one of the countries in the United Kingdom you have to keep in mind that you are not able to sign every single player on the planet. Players that are from outside the European Union are prohibited to obtain a Work Permit, so they are allowed to play football. In this Guide we give you some hints and tips about this subject, which could help you attract non-EU players much easier and could help you after Brexit has been launched in the game. Work permits are given to players for various reasons. Obviously players from within the European Union don’t need a permit to play football in the United Kingdom (pre-Brexit), but when you want to get that South-American or African player, you will need to apply for a Work Permit. Not wanting to worry about Work Permits when playing in the Premier League? Check out list with the top 70 Brexit-Proof Players in Football Manager 2017. Things that are considered before granting a Work Permit are: If the player has played at least 75% of the games for their national team in the last two years and the players’ country has to be ranked 70th or higher on the FIFA Ranking. A players’ injury proneness. If a player has a wide history of injuries, it will be less likely a Work Permit is granted. Young players who haven’t been playing for the national team will have more difficulties obtaining a Work Permit, although some players who are referred to as ‘Wonderkids’ could get one. Second nationality. A lot of Non-EU countries had a link with a country in Europe for various reasons. Think about Brazil and Portugal, Argentina and Italy and Senegal and France. So if you are looking at players from other continents, make sure to check their possible second nationalities as well! All other players who don’t apply for a Work Permit will need to figure another way to obtain one. The best and most easy way to meet the requirements for a Work Permit is obtaining a second nationality. We will explain how to do this and give you the countries and clubs that would be a good choice. HOW DO I KNOW IF A PLAYER NEEDS A WORK PERMIT? All players from countries that aren't a member of the European Union need a Work Permit. But if you aren't sure, you could send out a scout to have a closer look at the player. In the report the Scout will tell you if the player needs a Work Permit, but he will also tell you if the player will be able to get one or he will fail to gain one. EASIEST WAY TO GET WORK PERMITS First of all, make sure you get your board to allow you a Feeder Club from countries that have the possibility to obtain a second nationality in the shortest amount of time. Good choices would be: Spain Any player that is from South America, the Philippines or Equatorial Guinea can get a Spanish passport in 2 years’ time. Belarus Any player from any country can get the Belarussian nationality in just three years. Serbia From 2022 and on any player from any country can get the Serbian passport in just three years. Bulgaria Any player from any country can get the Bulgarian nationality in just three years. Croatia Any player from any country can get the Croatian nationality in just two years, but will have to be able to speak basic Croatian to quality. Belgium Any player from any country can get the Belgian nationality in just three years, but the player will have to be able to speak basic Dutch or French. After your board has allowed you to pick a club from one of the following countries, you should be focusing on the Facilities at those clubs and pick the one with the best Facilities available. Your player will be spending a couple of seasons at that club, so you want him to train and develop into a better player. Good facilities are vital for that. Looking back at the list with countries we have written down, we have selected the best clubs from these countries that would be a good pick to send out young players for obtaining a work permit. SPAIN Sevilla, Real Sociedad, Valencia, Espanyol BELARUS BATE Borisov, Dinamo Minsk SERBIA Partizan Belgrado, Crvena Zvezda, Vojvodina BULGARIA Ludogorets, Levski Sofia, CSKA Sofia CROATIA NK Rijeka, Dinamo Zagreb, Hajduk Split BELGIUM Anderlecht, Racing Genk, Standard Liege RELATED CONTENT The top 70 Brexit-Proof Players in Football Manager 2017
  22. How to end a Football Manager dip

    Yeah writing is one of the coolest things to do.
  23. 4-2-3-1 FC Bayern

    Version 1.0.0

    334 downloads

    Play like Bayern Munich in Football Manager 2017. A creative and possession based 4-2-3-1. This formation will have your team create a lot of chances and focuses on attacking from the flanks. Overlapping full backs form a very important position in this tactic. FORMATION INSTRUCTIONS