Football Manager and Sports Interactive have revealed the first features for Football Manager 2020. They also revealed some massive graphical improvements to the match engine. In this article you will read all about the new gfx engine.
New player model
The models show a big upgrade from the ones in FM19. They have revoked the base model and have made it more lifelike. The model now shows more realistic anatomy and bone structure.
Also kit textures have been given an upgrade. SI uses a new type of software to create more realistic clothing that will drape more naturally over the model. These improvements have also been added to the referees.
New Manager models
Also, the manager models have been given a big upgrade and look better than ever. The new software allows SI to add more details to your manager. You will now see buttons, tie clubs, shoelaces and more. Similar to the kit textures, there are now creases and folds in the trousers and his shirt now fits more naturally around the base model.
New Crowd and pitch models
The base model improvements have also been extended to the crowd as well. Away from the player models, the pitches in FM20 have been enhanced compared to the previous examples in FM19. Pitches are affected by weather and this will be better reflected in the game engine. The pitch will show wet spots when it rains heavily or a pitch will appear dried out and lighter if you play in sunny environments.
The team has also added mud, water and other particles flying around from the service which will lead to visible deterioration of the pitch over the course of a match. One of the most noticeable examples of this is when players make slide tackles, leaving a trail behind them from where they’ve connected with the turf.
The lighting has also been improved. This will enhance the level of shading and exterior lighting during the game, allowing it to be more naturally.