Len

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Len last won the day on January 6

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About Len

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  • Birthday 08/08/1983

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  1. The new season in Lithuania is coming near and in this Blog Update I will look ahead towards a new year of football. I think it is quite obvious I will be staying at FBK Kaunas and will try to take this club to the next level. A level where this club belongs, so I have read on the internet. Because this Kaunas isn't just a simple club from Lithuania... It appears FBK Kaunas is the biggest club this nation has ever seen. WHAT??? Well let me explain with a brief history. HISTORY FBK Kaunas was originally founded in 1960 as Banga Kaunas and used to play its football in the former Sovjet Union. When Lithuania regained independence in 1991 the A Lyga was created and the would play as Bang until 1993 before the club was restructured. They changed it name to Kauno futbolo beisbolo klubas; FBK Kaunas was born. The years that would follow would be the most successful years in the clubs history. From 1999 until 2008 Kaunas won 8 League Titles, whilst finishing in second place on two occasions. The Lithuanian Cup and Lithuanian Super Cup both were won 4 times. This makes Kaunas to be the most successful club in Lithuanian football, who would have thought that! This makes it even cooler to manage this club! In 2012, after years of many financial problems and several conflicts with the Lithuanian football association, the board of Kaunas declared the club bankrupt and an era came to an end. Shortly after the bankruptcy, fans decided to form a new club under the same name; FBK Kaunas. Since then the club has been making its way up the ranking, even promoting to the highest league in 2010. Unfortunately new financial problems resulted in the Lithuanian FA to not granting them a licence in 2012, putting them back in the amateur league. In 2016 the club has returned to the 1 Lyga, finishing in 10th place under new manager Roger Speed. 2017 SEASON We leave the performances of Kaunas in the past behind us and will focus on what is ahead of us. The preseason is on our doorstep and the fans a slowly getting excited about the new season in the 1 Lyga. For Kaunas the new season will be an exciting one, as we want to take the club to the next level; the top half in the division. The expectations by the board have been made clear and they expect us to finish in the top 8 of the league. Last season we finished 8 points behind 8th place, so we have some work to do! THE SQUAD Normally I would be a manager that loves to make a lot of transfers and make lots of changes in the teams I play with. This time I have chosen not to do that. Mainly because no contracts would expire after last season, but also because the market in Lithuania is quite small and the budgets we have aren't that big. And I have to say; I have a lot of confidence in my team. We picked up an enormous amount of points when I took over, and I am very confident in the players I have. With a little more luck, we can be a top 5 team for sure. So, there will be some transfers but I won't be changing to much. My main formation will still be a counter based 4-3-3. POSITIONS TO STRENGTHEN Whilst we won't be changing the current squad much, we are obviously looking for some fresh faces. There are two positions I would like to have some extra players for. Firstly I want to sign one or two Defensive Midfielders. We currently have none and my beloved 4-3-3 needs one. I also want a new Central Midfielder to create some extra options on the midfielder. Last but not least I would never say no to a Left Attacking Midfielder to replace Alexandr Russkikh, whose abilities have been declining and who is coming close to the end of his career. TO CLOSE The preseason is coming closer and we are about to start with the official preparations for the preseason friendlies. Lets hope we can get the players we want, so that we will be ready for the start of the season. In the next episode I will present all the information about the preseason in Lithuania. FOLLOW MY BLOG If you never want to miss an update in my story you can follow one of my social media accounts. For every Blog Update I create, I will post an update on either Facebook or Twitter.
  2. How to install the Editor

    RELATED CONTENT How to install the Editor (Guide) How to add Custom Skins How to add Custom Graphics
  3. England Sky Bet League 2

    Version 1.0.0

    4 downloads

    England Sky Bet League 2 The latest real kits of England Sky Bet League 2 clubs for the 2016/17 season in beautiful FC'12 style can be used for every Football Manager since 2009. It contains 59 real (1 alternative) kits; home, away and third for most clubs in beautiful FC'12 style. This kitpack is made by Nic from FM Slovakia, an official Slovak fan site for the game. Redistribution Policy Want to share this pack on other sites? Please point the download link to this very page. You cannot host any files yourself, unless you have written permission from the authors. How to install Step 1 Download the .zip archive and use a tool such as 7-zip for Windows or The Unarchiver for MacOSX to extract the folders. Step 2 Copy those folders to: \Documents\Sports Interactive\Football Manager 2017\graphics\kits\ Create folders "graphics" and "kits" if they don't exist already. Step 3 Run Football Manager 2016 and go to: Preferences > Interface Make sure that you tick the check box on the page called 'Reload skin when confirming changes in Preferences' and un-tick then box saying 'Use caching to decrease page loading times'. Hit Confirm. There should be a box that pops up saying 'loading image data for the new skin'. Once this is done your graphics should be working within the game.
  4. Version 1.0.0

    3 downloads

    Netherlands Jupiler League 2016/17 The latest real kits of Netherlands Jupiler League clubs for the 2016/17 season in beautiful FC'12 style can be used for every Football Manager since 2009. It contains 35 real kits; home, away and third for most clubs in beautiful FC'12 style. This kitpack is made by EDEJI from FM Slovakia, an official Slovak fan site for the game. Redistribution Policy Want to share this pack on other sites? Please point the download link to this very page. You cannot host any files yourself, unless you have written permission from the authors. How to install Step 1 Download the .zip archive and use a tool such as 7-zip for Windows or The Unarchiver for MacOSX to extract the folders. Step 2 Copy those folders to: \Documents\Sports Interactive\Football Manager 2017\graphics\kits\ Create folders "graphics" and "kits" if they don't exist already. Step 3 Run Football Manager 2016 and go to: Preferences > Interface Make sure that you tick the check box on the page called 'Reload skin when confirming changes in Preferences' and un-tick then box saying 'Use caching to decrease page loading times'. Hit Confirm. There should be a box that pops up saying 'loading image data for the new skin'. Once this is done your graphics should be working within the game.
  5. My first season as manager of FBK Kaunas has come to an end, so it is time for us to look back at the last few matches and see where we have finished on the table. In the last update I expressed the wish to catch up with the teams that were above us and I wanted to get a bigger gap with the teams that were below us. RESULTS In the last update our results were starting to get very positive. We managed a couple of wins and we were performing remarkably well. With these results we managed to pick up four straight wins, a unique set of results for Kaunas this season. Unfortunately we weren't able to keep our form alive and seeing the opponents we had that hasn't surprised me at all. Palenga has finished in second place and has way more quality than us. But we also managed to pick up some points against teams like Krazante and Vytis, so in the end I am very satisfied with the results we got. The only result that bothered me was the 1-0 away loss at Nevezis. We deserved a point from that game, so a small loss was a bitter result to take. LEAGUE TABLE We have finished in the position that we have started in; tenth place. But to stay positive; we managed to close an eight point gap with Nevezis, even battling them for ninth place. And we managed to stay ahead of the relegation zone, increasing the gap from 9 points to a whopping 28 points at the end. And to stay even more positive: we picked up 22 points in the games I managed since taking over. The same amount of points as Palanga and Banga, two clubs which were fighting for promotion! The only club that has picked up more points than us is Silas, the League champions. They picked up 25 points. TO CLOSE I managed to meet the expectations of the board by finishing in tenth place. I am a happy manager here and I am motivated to take Kaunas to the next level and into the top 10 next season. Only thing is, my contract is set to expire in a couple of weeks and up until now the board has not made any moves to extend that deal. But I am an experienced FM-player and know these offers could follow in the last moments. To make clear; it is my intention to stay on for another season. But that will be something for the next Blog Update, which I hope to make somewhere during the weekend. FOLLOW MY BLOG If you never want to miss an update in my story you can follow one of my social media accounts. For every Blog Update I create, I will post an update on either Facebook or Twitter.
  6. Gianluigi Donnarumma

    GIANLUIGI DONNARUMMA AC MILAN (View club profile) GOALKEEPER AGE 17 (25/02/1999) NATIONALITY ITALY (0 CAPS) HEIGHT / WEIGHT 196 cm / 90 kg VALUE € 8.250.000 WAGE € 5.750 p/w CONTRACT 30/06/2018 TRANSFER INFO Gianliuigi Donnarumma’s Transfer Fee will vary in every save you play. We have seen games where the young Italian goalkeeper gets a transfer for 15M and we have seen saves where AC Milan refuses to let him go and will ask a price higher than 100M. If you are lucky enough, you will be playing a save where Milan needs some cash and accept bids from 15M up to 25/30M. STRENGTHS Donnarumma’s biggest strength is his quality compared to his age. He is 17-years-old an already one of the better goalkeepers in the game. He will have no trouble playing at a club like Milan and could easily be the first goalkeeper at one of the big clubs in the Premier League or Spain. And the best thing is; he will develop even further and will become the best goalkeeper in the game in almost every save you play. His best Attributes from the start are: Command of Area, Handling, Reflexes and Jumping Reach. WEAKNESSES Donnarumma is a great goalkeeper, but will have some trouble playing as a Ball Playing Goalkeeper. If you like the build-up of your team to start at the goalkeeper, Donnarumma isn’t the best choice. He is a bad passer and lacks the Attributes to stay calm and build-up play. And his lack of Speed could prove to be dangerous is you play a high defensive line. Although he is good in One-on-Ones, his lack of speed could hurt your team. 2016 2021 2026
  7. Marco Asensio

    MARCO ASENSIO REAL MADRID (View club profile) ATTACKING MIDFIELDER AGE 20 (21/01/1996) NATIONALITY SPAIN (1 CAPS) HEIGHT / WEIGHT 181 cm / 70 kg VALUE € 15.750.000 WAGE € 17.250 p/w CONTRACT 30/06/2021 TRANSFER INFO Marco Asensio is one of the best Attacking Midfielders under the age of 21 and has the potential to be the best AMC in Football Manager 2017. He has a long term contract at Real Madrid and you will need to pay at least 60M to lure him away. In our Test Save he transferred to Manchester United and the English giants paid 92M for him when he was 24 years old. STRENGTHS Asensio is very versatile and can play in more than one position. He is a real dribbler and loves to challenge his opponent using his technique and flair. His best Attributes are Dribbling, First Touch, Passing and Technique. WEAKNESSES Asensio tends to dwell on the ball a bit. He loves to make a lot of runs with the ball and that could result in him overlooking some of his teammates. He could use some improvements on the Mental side of his game. Concentration, Positioning, Team Work and Work Rate are all Attributes that need improving. A tip would be to Tutor him by a more experienced player. 2016 2021 2026
  8. Congrats with the first Cup win. Too bad you lost the 2nd one. You deserved more than the 1 goal in that one!
  9. What does a player's skill build from in Football Manager? What does CA and PA mean? And what are these black and gold stars? These are just a few questions we see a lot on our community pages. In this guide we will try to answer these questions and by the time you have finished reading, you will know exactly how the ability system works in Football Manager. To determine a player's (and backroom staff's) quality, Football Manager uses two sets of numbers. The first is the Current Ability (CA), which reflects the ability they have now, and second is the Potential Ability (PA), which reflects the maximum possible ability they can reach in the future. Both the CA and PA have a range between 0 and 200, with 0 being a nobody and 200 being a god-like player. CURRENT ABILITY Current Ability is the level a player is currently at. The values are almost always pre-determined in the pre-game editor by the researchers at Sports Interactive. But there are some (mostly lesser known players and/or youngsters) who do not have a starting value set (this will be 0). This means that their Current Ability is random and will be different every time you load up a new save. The Current Ability value is a dynamic value, as it can either improve or decline depending on a players development and/or age (older players abilities usually tend to decline). POTENTIAL ABILITY The Potential Ability of a player will determine the maximum possible level a player can reach. Keep in mind, this is how far they can go, not necessarily how far they will go. A player reaching their maximum potential will depend on their age and development during the game. The Potential Ability value is a static value which is determined every time you start a new save. A player's development during your game can never change the level of his Potential Ability. NEGATIVE POTENTIAL ABILITY So how is it possible that Gianluigi Donnarumma is a god in one save I play, but is a lower league-skilled player in a different save? This is because of his negative Potential Ability. This is best explained as an ability range. The Potential Ability is a fixed value, but the negative is dynamic and will vary from game to game. When you start a new save, the negative number decides the range. For example Gianluigi Donnarumma has a negative Potential Ability of -10. This means his fixed Potential Ability value will be between 170 and 200. A player that has a -7 Potential Ability will have a value between 110 and 140. In Football Manager 2016 even more negative abilities were introduced. Where the old FMs had -10,-9,-8 and on, FM16 introduced the halves; -95, -85, -75. This has made the diversity of the game even greater. The negative abilities will always have a range of 30 points. To explain it even better: NEGATIVE ABILITY RANGES -10 = 170-200 -95 = 160-190 -9 = 150-180 -85 = 140-170 -8 = 130-160 -75 = 120-150 -7 = 110-140 -65 = 100-130 -6 = 90-120 -55 = 80-110 -5 = 70-100 -45 = 60-90 -4 = 50-80 -35 = 40-70 -3 = 30-60 -25 = 20-50 -2 = 10-40 -15 = 0-30 -1 = 0-20 ABILITY STARS In Football Manager your scouts and other backroom staff members will give stars to players, which should give you a view of a player's current and potential ability. This rangers from 1 up to 5 stars, with the possibility of half stars (2.5 etc.), so you actually have 10 levels. There are two types of stars: Gold Silver The gold ability stars are given to first team players, while silver stars are given to the youngest players (mostly in your U19, U18 etc.). This is to make the ability of younger players easier to compare. The stars in Football Manager are a bit misleading. The amount of stars that a player has will depend on several things like: The ability of the staff members to judge current and potential ability The overall level of your squad The level of the competition you are playing in The form a player is in This could result in your backroom staff giving you the wrong idea about the current and potential ability of a player. For example, a player that has 2 or 3 stars could still be a potential World Class player. BLACK STARS The black stars in a Player Profile represent a backroom staff member’s uncertainty regarding a player’s current or potential ability. For example a young player could have 2 or 3 black stars because your staff isn’t sure of his maximum potential. Please note: If you have the ‘Attribute Masking’ option turned on, the black stars will also be used for the player’s Current Ability. The black stars will diminish as your backroom staff gains knowledge of the player, although the potential ability stars will still remain.
  10. NEWSFLASH! FMI SIGNS LEACHYBOY From today Elliot Leach aka Leachyboy will assist the backroom staff at FMInside. He will be concentrating mostly on editing our Tactical Guides, correcting my poor English grammar and spelling. We welcome Elliot to the team and hope for a long and successful period.
  11. Looking good!
  12. Opposition Instructions

    Opposition instructions are a powerful tool to counter the threat of your opposition in Football Manager. The instructions you give before a game will act as an extension to the player instructions you have set in your own tactics. There are different ways to set the opposition instructions and in this guide we will explain what they do and different ways to set them. Although setting opposition instructions could be a good way to take out any of your opponent's star players, it could also create a flaw in your own tactics. Before you think about setting opposition instructions, make sure your players are able to follow the instructions you'd like to set. For example, if you want your team to go in hard on a specific player, make sure any of your players playing in that area are able to tackle well. If this is not the case, you could be committing a lot of unnecessary fouls and picking up a lot of cards. You should also make sure not to set too many opposition instructions. That way, you prevent players from moving far out of position, creating gaps and space for your opponent to exploit. If you were to win back the ball, your players would then be out of position and not able to properly follow team/player instructions, which will cause your tactic to fail. TYPES OF OPPOSITION INSTRUCTIONS There are two types of opposition instructions: Player Opposition Instructions These are used if you want to mark or cover a specific player, for example a star player of your opponent. Positional Opposition Instructions These are used if you want to mark or cover a specific position, regardless of the player in that position. IMPORTANT Specific Player Instructions will always override Positional Instructions. You can therefore set some positional instructions as a guideline and use specific player instructions if you want your team to make a few changes for a certain player. TIGHT MARKING This will instruct your players to mark even closer while marking a player. ALWAYS Use this instruction against players who love to work with open space. For example, midfielders who play in a Playmaker role or Attackers that are proven goal scorers. You don’t want to give these players too much space, so mark them closely at all times. NEVER Set the marking to Never if you encounter a player that has much more speed than the player you have defending him. Marking him too closely will result in the faster player having more space to run into. It's better to leave these players some space in front of your defender, so the defender has a bit of a head-start if the attacker decides to run. Also it could be useful for an opposition that has poor creativity, technique or ball control. Not marking a specific player could force your opponent to give him the ball, as he is the only one with enough free space. That way you can force your opponent into making poor decisions. CLOSING DOWN This will instruct your players to close down opponents as they receive the ball. ALWAYS Closing down a player who is nervous can be very effective. You will put him under pressure, forcing him to make a choice. The immediate pressure will force the nervous player to make a panicked decision, which will often be a poor one. Look for players with player traits like Dwells on Ball or Stops Play. By putting these players under pressure you could force them to make a bad choice. If you're facing a lone striker with little support from his fellow teammates, put him under pressure. He won't be able to keep the ball or pass it due to the lack of support. Last but not least, look to close down players with poor technical attributes like Creativity, Passing, Decisions, First Touch and Composure. Putting them under pressure can force them into mistakes. NEVER Could be useful if an opposition player is a Speedy Dribbler, but a poor decision maker. The player may freeze up with the space you give him, not knowing what to do with such a lack of pressure. It may also be useful to never close down a poor player if they are surrounded by more dangerous players in other positions. That way you can instruct your players to concentrate more on the higher quality players instead of the poor player. This may force the poor player to be the only passing option for the higher quality players. Once he receives the ball, he will have a higher chance of making a mistake which may gift you possession of the ball. TACKLING This will determine how aggressively you want an opponent to be tackled when in possession. HARD Could be useful to ‘scare’ an opponent. Look for players with low Aggression, Bravery, Composure, Determination and Work Rate. It may also work against a player that is a good passer or crosser, but lacks mobility. By going in hard on him, you can neutralize him by exploiting his flaws. Tired players or players that have picked up a knock are also good choices. It's a bit mean, but tired players have an increased likelihood to get injured, whilst a player that has a knock could be forced out of the game by a hard tackle. EASY Could be effective against a player that has better mobility or Dribbling ability than the player you have covering him. Going in too hard could result in fouls and cards, so it is better to be a bit more careful when tackling these sorts of players. NORMAL If you want to alter the tackling instructions for your entire team for a specific player. For example, when using the Get Stuck In team instruction, your players will tackle harder in general. By adding the Normal (or Easy) instruction you will alter that for a specific player or position. SHOW ONTO FOOT This will instruct your players to force their opponent onto a specific side. Ideally you would like the player to be forced onto his weaker foot. LEFT FOOT / RIGHT FOOT This can be useful if an opponent’s Strong Foot is Left Only or Right Only. That way you can force a player to move onto his weaker foot, making him less effective. But you can also use this to force a player to the outside or inside of the pitch. A left footed left winger might be less effective on the outside as he will be restricted to attempting a cross or passing the ball backwards. But be careful doing this; your central defenders need to be capable of dealing with the crosses. WEAKER FOOT This can be useful for players who are in the center of the pitch (a midfielder or striker). But be careful of players who can shoot/pass with both feet. This can also prove to be useful against wide players who play on the side of their stronger foot, if you're playing a team whose striker has better aerial abilities than your defenders. That way you can limit the amount of crosses towards their striker, making the wide player less effective. SETTING INSTRUCTIONS Before every game you play you have the option to set the opposition instructions for that game. PRE GAME You can either check all the opposition players manually and set the instructions yourself, or you can ask one of your backroom staff to set them for you. Who you pick is up to you. There is a dropdown menu from which you can choose the coach you would like to set the instructions for you. If you use this, make sure the coach/assistant has high Tactical Knowledge and Judging Ability. AUTOMATICALLY You can also set the opposition instructions automatically, by using the backroom staff responsibilities and assigning this category to a coach or your assistant manager. As before, the coach/assistant needs high Tactical Knowledge and Judging Ability. STANDARD INSTRUCTIONS The final option available is the Standard Opposition Instruction. Look for the Opposition Instructions tab in your tactics screen and you will find a pitch with all the possible positions available in Football Manager. Here you can set Standard Positional Opposition Instructions. For example; you always want to put pressure on the opponents Central Defenders or you always want to show a Winger onto his wrong foot. Setting standard instructions could be very useful, as you will never forget to set instructions before a game and your players will learn to adapt to the opposition instructions you expect from them. But remember what we mentioned at the start: don’t overuse opposition instructions as too many can ruin the structure of your team and tactics. RELATED ARTICLES How to pick your captain Signing Scouts on FM How to create a basic tactic How to set up 5 Star Training